Week: 5.

Rules of ANCL

1) The basic rules of movement used by the league conform to that defined by the Playchess server.
2) All participants in the ANCL must have a full Playchess account (including a serial number), 20 slow games and a rank of knight or higher. Any player who has previously been found using assistance in rated games will be refused entrance to participate in the ANCL league.
3) The ANCL management has the right to refuse entry to ANCL to any player without explanation or consultation.
4) Each team must have a minimum of 6 and a maximum of 12 players. One of them must be the team captain. All ANCL players are allowed to swap a team once during a current season, but are not allowed to re-sign for their old team.
5) In any given week of the season exactly 6 members of a team constitute a legal lineup. It is legal, when its sum of category points does not exceed 34, and when the category of a player is equal to or higher than the category of the player at the board immediately below. If a board is forfeited, its value in category points must be the same as the team member the forfeit is intended to replace.
6) Captains must submit their weekly lineup each Saturday by 18.00 CET, using the lineup sender on ANCL website. If a captain has not submitted the lineup, the last submitted lineup of that team will automatically be used for the new round.
7) Each player must contact the opponent him-/herself in the ANCL Forum within the section "Game time arrangements" (GTA) by Monday 18:00 cet at the latest. Each player must show an adequate measure of communication and information at regular intervals towards the opponent within GTA until the fixation of the date. A player who fails to post before the Monday 18:00 deadline, or who fails to respond within 48 hours to an opponent's attempt to schedule the game will incur a yellow card. The arranged date must be confirmed by both players and posted in Forum section "Calendar". Games without date in "Calendar" will automatically be nulled. The result of an unscheduled game will be adjudicated by the administrators. After the completion of the game, the result has to be submitted by the winner on the ANCL Forum within the "Results" section, or in the case of a draw, by the player of the white pieces.
8) All official ANCL team league games have to be rated and begin with 90 minutes on the clock, plus 5 seconds increment for each executed move, and they must be started on Playchess in ANCL room 1 until Sunday 24.00 CET at the latest. Use of a DGT board is forbidden in ANCL games.
9) Players are prohibited from receiving any assistance during the course of a game. Such actions will result in expulsion of all involved persons.
10) An official ANCL team league game is automatically lost, if the player fails to arrive within 15 minutes of the agreed starting time of the game. It is also lost, if the player loses connection to the server during the game and does not continue playing in time or refuses to do so. The maximum time tolerance to reconnect to a running game is 30 minutes.
11) A team obtains a full board point for each game a member of this team wins (by play or by forfeit), and half a board point for each game a member of this team draws. The winner team of a round (week) is the one with more board points after completing all games. The winning team gets a full team point. When the board points score is even, each team obtains half a team point.
12) Players are recategorized twice a season; after the first half of the season and again after the last week of the season.
13) Breaking ANCL rules, missing a game date or bad behaviour by a member causes a yellow card. Two yellow cards cause a red card and a suspension of tree rounds. A third yellow card causes a suspension for the rest of the season.